Page 24 - Primary BEATS 2022-23
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“Technology has the power to break down barriers and create opportunities
        for inclusion, but only if it’s designed and used in a way that is accessible and

        equitable for all.”                                                                                          - Haben Girma


        During ICT Edge lessons, students were encouraged to enhance their computational thinking for coding
        using Micro:bit. Students of Grades 3 and 4 applied their knowledge of coding to generate virtual commands
        to run step counters, stopwatches, radio games, and anti-poaching collars. Learners pursued their interest
        for computing concepts with great gusto.






























          Inclusion in ICT… unlocking diverse perspectives!





        Grade 3 was introduced to Minecraft, a game-based platform that inspires inclusive learning through play.
        Students learned to place and break blocks, select material from an inventory, change time and weather.
        They built a variety of homes using blocks from their inventory.




























            Games become a platform for creativity and
                          collaboration…



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