Page 24 - Primary BEATS 2022-23
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“Technology has the power to break down barriers and create opportunities
for inclusion, but only if it’s designed and used in a way that is accessible and
equitable for all.” - Haben Girma
During ICT Edge lessons, students were encouraged to enhance their computational thinking for coding
using Micro:bit. Students of Grades 3 and 4 applied their knowledge of coding to generate virtual commands
to run step counters, stopwatches, radio games, and anti-poaching collars. Learners pursued their interest
for computing concepts with great gusto.
Inclusion in ICT… unlocking diverse perspectives!
Grade 3 was introduced to Minecraft, a game-based platform that inspires inclusive learning through play.
Students learned to place and break blocks, select material from an inventory, change time and weather.
They built a variety of homes using blocks from their inventory.
Games become a platform for creativity and
collaboration…
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